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Praveen Manchi
Journal№ 26
  • Empathy Mapping
  • Design Thinking
  • User Research
By Praveen Manchi · Apr 09, 2026 · 6 min

Empathy Mapping: The First Step in Design Thinking

An empathy map splits what a team knows into four quadrants - Says, Thinks, Does, Feels - because those four rarely agree, and the gaps between them are usually where the real insight lives. A guide to building one from research instead of assumption.

Empathy Mapping: The First Step in Design Thinking

Empathy MappingSays Thinks Does

  1. Four Quadrants

    Says, Thinks, Does, Feels split verbatim data from inference, and observed behavior from emotional state.

  2. Source From Research

    Fill it from transcripts and recorded sessions. Anything the team can't source is flagged as an assumption to test.

  3. Read for Tension

    A user who says the pricing is clear but abandons the pricing page every time has told you where to look next.

  4. Before Personas

    An empathy map is a working document; build it first from real sessions and let it inform the persona.

[ EMPATHY MODEL ]

Four quadrants that rarely agree

An empathy map is a collaborative visualization of what a team knows about a specific type of user. It sits in the Empathize stage of design thinking, and the contradictions between quadrants are the most actionable part.

  1. Says
  2. Thinks
  3. Does
  4. Feels
On this page

The Four Quadrants, and Why They're Split That Way

An empathy map splits what a team knows about a user into four quadrants: Says, Thinks, Does, Feels. Nielsen Norman Group defines it as a collaborative visualization that externalizes what a team collectively knows about a specific type of user. The quadrant split exists because these four categories rarely agree with each other - and the gap between them is usually where the design insight actually is.

What Goes in Each Quadrant

  • Says: direct or paraphrased quotes from interviews, usability sessions, or support tickets. Verbatim, not summarized - summarizing loses the specific language users reach for.
  • Thinks: beliefs and concerns the user may not say aloud. Inferred from hesitation, tone, and what they didn't ask about.
  • Does: observed behavior - what they clicked, skipped, revisited, or abandoned. Pulled from session recordings and analytics, not self-reported.
  • Feels: emotional state during the task - frustration, relief, confusion. Sourced from facial expression, think-aloud commentary, and post-task ratings.

How to Actually Build One

  • Pick one persona, one situation. An empathy map for "our users" in general produces quadrants full of platitudes. "A returning customer trying to apply a discount code at checkout" produces quadrants full of decisions.
  • Fill it from research, not memory. Pull directly from interview transcripts and recorded sessions. Anything the team can't source to a specific observation gets flagged as an assumption to test, not entered as fact.
  • Run it as a workshop. Give each participant sticky notes, ten minutes of silent, independent filling per quadrant, then consolidate as a group. The disagreements that surface during consolidation are usually more useful than the finished map.
  • Read for tension, not just content. A user who says "the pricing is clear" but abandons the pricing page every time has just told you where to look next.

Empathy Map vs. Persona

A persona is a finished artifact - a composite profile built to communicate a user type to people who weren't in the research. An empathy map is a working document, built collaboratively, closer to raw synthesis than to a polished deliverable. Build the empathy map first, from real sessions; let it inform the persona, not the other way around.

Where This Fits in Design Thinking

Empathy mapping sits inside the Empathize stage of the Stanford d.school's design thinking process - the point where a team is still trying to understand the problem, before anyone starts defining or solving it. Used well, it stops a team from writing a problem statement that quietly assumes its own solution.

Key Takeaways

  • Four quadrants - Says, Thinks, Does, Feels - split verbatim data from inference, and behavior from emotion.
  • Source every entry from research. An empathy map built from assumptions just restates what the team already believed.
  • Contradictions between quadrants - what a user says versus what they do - are the most actionable part of the exercise.
  • Build personas from empathy maps, not empathy maps from personas.

References & Further Reading